Industry Applications
Video Games
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The video games industry has been around for approximately 30 years but today’s games have no resemblance to those of the first generation of consoles and arcade games. While they were previously the works of niche pioneering craftsmen, video games have become monopolised industrial products able to reach several millions of people. In economic terms, video games have exceeded the sales turnover of cinema theatres. They represent a good example of 21st century media.
Video games can be considered the pioneer of media convergence, being available in varied forms for an eclectic public with completely different expectations. They relate often to a diverse set of social behaviours: individual games for PC and consoles, social games for arcade centres, group games connected with a team sport, on-running Internet games that unite hundreds of participants in a community in which rules have been set for all parts, mobile telephone games aimed at short sessions between a few anonymous players.
In each case, the games are regarded as extensions and interplay between different media: cinema or interactive television, board games and team sports. As the video games industry borrow from each media its forms and contents, continuously leveraging technological possibilities, it has become one of the more exemplery experimental fields for tomorrow’s communication and an important catalyst for technology progress. For example, on-line games for many social activities were carried out via a data-processing network or collaborative work with remote instructions. In this same vein, large multinationals such as Sony and Microsoft compete with each other in the field of video games to gain access and place new means for music and film dissemination inside our homes.
Interesting facts:
- There are about 128 SMEs employing 2500 designers and graphic software engineers in IDF.
- Sales turnover in this industry amounts to €300 million per year for IDF.
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